Huge Monstrous Scorpion

is a Monstrous Scorpion



3e

         
   TN   
         

D&D 3.0 facts

  • Abilities: Str 21, Dex 10, Con 14, Int -, Wis 10, Cha 2
  • AC: 16 (-2 size, +8 natural)
  • Advancement: 17-31 HD (Huge)
  • Attacks: 2 claws +15 melee, sting +10 melee
  • CR: 6
  • Damage: Claw 1d8+5, sting 2d4+2 and poison
  • HD: 16d8+32 (104)
  • Initiative: +0
  • Organization: Solitary or colony (2-5)
  • Qualities: Vermin
  • Reach: 10 ft. by 20 ft./10 ft.
  • Saves: Fort +12, Ref +5, Will +5
  • Size: Huge
  • Skills: A monstrous scorpion receives a +4 racial bonus to Climb, Hide, and Spot checks.
  • Speed: 50 ft.
  • Terrain: Temperate and warm land and underground
  • Treasure: 1/10 coins; 50% goods; 50% items
  • Type: Vermin